Dim PlusOperator = uc.GetItemOf("+")
while PlusOperator.ItemHandle <>  0 
   Console.WriteLine("Def: " + PlusOperator.Text() + "  Type: " + PlusOperator.GetDataType().Name())
   PlusOperator = PlusOperator.NextOverload()
End while
' Output
' Def: Operator_: 70 +{x}  Type: double
' Def: Operator_: 50 {x} + {y}  Type: double
' Def: Operator_: 50 {x As Int32} + {y As Int32} As Int32  Type: Int32
' Def: Operator_: 50 {x As String} + {y As String} As String  Type: string
' Def: Operator_: 50 {x} + {y As Complex} As Complex  Type: complex
' Def: Operator_: 50 {x As Complex} + {y} As Complex  Type: complex
' Def: Operator_: 50 {x As Complex} + {y As Complex} As Complex  Type: complex
          
        
      
          
var PlusOperator = uc.GetItemOf("+");
while (PlusOperator.ItemHandle != null) {
   Console.WriteLine("Def: " + PlusOperator.Text() + "  Type: " + PlusOperator.GetDataType().Name());
   PlusOperator = PlusOperator.NextOverload();
}
// Output
// Def: Operator: 70 +{x}  Type: double
// Def: Operator: 50 {x} + {y}  Type: double
// Def: Operator: 50 {x As Int32} + {y As Int32} As Int32  Type: Int32
// Def: Operator: 50 {x As String} + {y As String} As String  Type: string
// Def: Operator: 50 {x} + {y As Complex} As Complex  Type: complex
// Def: Operator: 50 {x As Complex} + {y} As Complex  Type: complex
// Def: Operator: 50 {x As Complex} + {y As Complex} As Complex  Type: complex
          
        
      
          
//var PlusOperator = uc.GetItemOf('+');
      while PlusOperator.ItemHandle <>  0  do
begin
    
         WriteLn('Def: ' + PlusOperator.Text() + '  Type: ' + PlusOperator.GetDataType().Name());
         PlusOperator = PlusOperator.NextOverload();
End;
      // Output
// Def: Operator_: 70 +{x}  Type: double
// Def: Operator_: 50 {x} + {y}  Type: double
// Def: Operator_: 50 {x As Int32} + {y As Int32} As Int32  Type: Int32
// Def: Operator_: 50 {x As String} + {y As String} As String  Type: string
// Def: Operator_: 50 {x} + {y As Complex} As Complex  Type: complex
// Def: Operator_: 50 {x As Complex} + {y} As Complex  Type: complex
// Def: Operator_: 50 {x As Complex} + {y As Complex} As Complex  Type: complex
          
        
      
          
auto PlusOperator = uc.GetItemOf("+");
while (PlusOperator.ItemHandle != NULL) {
   cout << "Def: " << PlusOperator.Text() << "  Type: " << PlusOperator.GetDataType().Name() << endl;
   PlusOperator = PlusOperator.NextOverload();
}
// Output
// Def: Operator: 70 +{x}  Type: double
// Def: Operator: 50 {x} + {y}  Type: double
// Def: Operator: 50 {x As Int} + {y As Int} As Int  Type: int
// Def: Operator: 50 {x As String} + {y As String} As String  Type: string
// Def: Operator: 50 {x} + {y As Complex} As Complex  Type: complex
// Def: Operator: 50 {x As Complex} + {y} As Complex  Type: complex
// Def: Operator: 50 {x As Complex} + {y As Complex} As Complex  Type: complex
          
        
      
          
auto PlusOperator = uc.GetItemOf("+");
while (PlusOperator.ItemHandle != 0) {
   Console::WriteLine("Def: " + PlusOperator.Text() + "  Type: " + PlusOperator.GetDataType().Name());
   PlusOperator = PlusOperator.NextOverload();
}
// Output
// Def: Operator: 70 +{x}  Type: double
// Def: Operator: 50 {x} + {y}  Type: double
// Def: Operator: 50 {x As Int} + {y As Int} As Int  Type: int
// Def: Operator: 50 {x As String} + {y As String} As String  Type: string
// Def: Operator: 50 {x} + {y As Complex} As Complex  Type: complex
// Def: Operator: 50 {x As Complex} + {y} As Complex  Type: complex
// Def: Operator: 50 {x As Complex} + {y As Complex} As Complex  Type: complex
          
        
      
            
<DllImport(uCalcDLL, CharSet:=CharSet.Ansi, CallingConvention:=CallingConvention.Cdecl, EntryPoint:="NextOverload")> _
Private Function NextOverload__(ByVal ItemHandle As IntPtr) As IntPtr
End Function
            
          
        
            
[DllImport(uCalcDLL, CharSet=CharSet.Ansi, CallingConvention=CallingConvention.Cdecl, EntryPoint="NextOverload")]
protected static extern IntPtr NextOverload_(IntPtr ItemHandle);
            
          
        
            
{DLLImport}function NextOverload__(ItemHandle: System.Pointer): System.Pointer; cdecl; external uCalcDLL name 'NextOverload';
            
          
        
            
typedef uCalcPtr (* __NextOverload)(void *ItemHandle); 
            
          
        
            
[DllImport(uCalcLib, CharSet=CharSet::Ansi, CallingConvention=CallingConvention::Cdecl, EntryPoint = "NextOverload")]
static uCalcPtr NextOverload_(void *  ItemHandle);